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- Gooch@kitfox.anv.net said:
-
- >Take a flat plane (ground object) and a sphere (shadow throwing object).
- >Place the sphere over the ground, and turn on Distance dissolve for the
- >sphere, with a maximum distance of say, .01. Now the sphere will always
- >be invisible, but it still casts a shadow, whether you're using ray-traced
- >or shadow-mapped lights. Weird, huh?
-
- Very! Who'd a thought? (Problem with LightWave is there's too
- many features and too many possible combinations... :)
-
- Great post! (Useful too!)
-
-
- -Jim
-
- James G. Jones
- Nibbles & Bits
- jgjones@usa.net
-
-